

On the rare occasion Jenifer manages to strike an opponent, it barely has an effect.

Jenifer's attacks rarely hit their mark and often go straight through an enemy without causing any damage. A 6-track promotional CD came with select pre-ordered copies of the game and have become very sought after by collectors.Īlthough Rule of Rose has amazing storytelling and a phenomenal soundtrack, it does have one fatal flaw: It has some of the absolute worst combat mechanics ever seen in a video game. Its minimalistic style really captures the chilling essence of the game and complements every scene wonderfully. The music consists of mostly orchestral instruments that evoke both fear and sadness from players. Rule of Rose also has an exceptional soundtrack that matches the game's somber tone perfectly. Related: Mass Effect: The Relationship of Thane and Kolyat Krios, Revealed Rule of Rose is an immensely emotional title that will pull on a player's hard strings more than most other video games. She is constantly berated by the other children, no matter how hard she tries to please them. It's hard not to feel sorry for Jennifer, as things never end up in her favor.

Its plot is told in a very artistic fashion that is as beautiful as it is disturbing. “Apologies, Captain,” he said smartly, and the horse tossed its head at the tightened bit, breaking into a trot for a few paces before falling back into sedate line.The storytelling in Rule of Rose is simply incredible. The lieutenant stiffened, all mirth falling from his face.

“Yes,” Fenris said shortly, and one of the guards riding to his left stifled a snort.įenris threw Druvond a sharp look. The carriage is so very large and unwieldy.” “But it will still be slow up the mountain once we’re through the gates. At least here, he amended, on the road and in arms’ length and when it came to distance traveled, where he could see her movements clearly and there were no magic mirrors for her to curse or accidentally set upon cursing others. She was a slight, slender woman in high brown boots and a green kirtle, prone to irritating prattle, but her eyes were clear and sharp, and Fenris trusted her instincts. “I think just over an hour, perhaps,” said the lady Merrill, standing in the stirrups of her little pony as if the height might help. Had he been alone, without this great useless carriage and the retinue of nearly as useless guards-but had he been alone, he wouldn’t have been here in the first place. He also did not bother to wipe the sweat from his eyes or hurry his horse onwards, taught by the last several hours of the futility of both. How else to win over the hearts of a suspicious mountain people who would rather break teeth on stone than accept the prince of Starkhaven stealing away their heir princess?īut stone is all they have in their kitchens lately, and gravel in their quarries and ice in their bitter rivers, and Starkhaven sits abreast the richest lea and moorland south of the Minanter.Īnd Sebastian Vael, the young prince of that country, needs a wife.įenris shaded his eyes, observed that the road to the base of the mountain had not appreciably shortened in the last fifteen minutes, and resolutely did not clench his jaw. Summary: Fenris, captain of Starkhaven’s White Guard and the dearest friend of that country’s prince, has arrived in the kingdom of Kirkwall with a retinue of noble-born guards and a carriage brimming with lavish gifts. Characters/Pairings: Fenris/Hawke, Sebastian
